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Книги Terry Pratchett
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Death comes to us all. When he came to Mort, he offered him a job. After being assured that being dead was not compulsory, Mort accepted. However, he soon found that romantic longings did not mix easily with the responsibilities of being Death’s apprentice… |
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Commander Sam Vimes of the Ankh-Morpork City Watch had it all. But now he's back in his own rough, tough past without even the clothes he was standing up in when the lightning struck... Living in the past is hard. Dying in the past is incredibly easy. But he must survive, because he has a job to do. He must track down a murderer, teach his younger self how to be a good copper and change the outcome of a bloody rebellion. There's a problem: if he wins, he's got no wife, no child, no future... A Discworld Tale of One City, with a full chorus of street urchins, ladies of negotiable affection, rebels, secret policemen and other children of the revolution. Truth! Justice! Freedom! And a Hard-boiled Egg! |
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Death is missing — presumed... er... gone. Which leads to the kind of chaos you always get when an important public service is withdrawn. Meanwhile, on a little farm far, far away, a tall dark stranger is turning out to be really good with a scythe. There's a harvest to be gathered in. |
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«In the beginning was the Word, and the Word was «Hey, you!» For Brutha the novice is the Chosen One, and all he wants is peace, justice and brotherly love. He also wants the Inquisition to stop torturing him now, please...» |
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A follow-up to the highly successful “Discworld Unseen University Quizbook”, “The Wyrdest Link” will present itself as qualifying tests for various levels of mastery in Ankh-Morpork City's Guilds and other organisations — from the dignified Thieves' Guild to illicit outfits like the feared Breccia (the trolls' Mafia) or the wholly reprehensive Elucidated Brethren of the Ebon Night (see “Guards! Guards!”). As before, the straight Discworld general knowledge inquisition — presented with offbeat twists and linking themes — will be varied with trick questions, outrageous bogglers, and the occasional near-impossible poser to suit all levels of Discworld fans. |
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For Mort however, it is about to become one of the tools of his trade. From henceforth, Death is no longer going to be the end, merely the means to an end. He has received an offer he can’t refuse. As Death’s apprentice he’ll have free board, use of the company horse and being dead isn’t compulsory. It’s the dream job until he discovers that it can be a killer on his love life… |
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The Unadulterated Cat is becoming an endangered species as more and more of us settle for those boring mass-produced cats the ad-men sell us — the pussies that purr into their gold-plated food bowls on the telly. But the Campaign for Real Cats sets out to change all that by helping us to recognise a true, unadulterated cat when we see one. For example: real cats have ears that look like they've been trimmed with pinking shears; real cats never wear flea collars... or appear on Christmas cards... or chase anything with a bell in it; real cats do eat quiche. And giblets. And butter. And anything else left on the table, if they think they can get away with it. Real cats can hear a fridge door opening two rooms away... |
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The Amazing Maurice runs the perfect Pied Piper scam. This streetwise alley cat knows the value of cold, hard cash and can talk his way into and out of anything. But when Maurice and his cohorts decide to con the town of Bad Blinitz, it will take more than fast talking to survive the danger that awaits. For this is a town where food is scarce and rats are hated, where cellars are lined with deadly traps, and where a terrifying evil lurks beneath the hunger-stricken streets.... Set in Terry Pratchett's widely popular Discworld, this masterfully crafted, gripping read is both compelling and funny. When one of the world's most acclaimed fantasy writers turns a classic fairy tale on its head, no one will ever look at the Pied Piper — or rats — the same way again! |
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«It's just a game... isn't it? The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind. Suddenly, a message appears: «We wish to talk. We surrender». But the aliens aren't supposed to surrender—they're supposed to die!» |
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When the Spirit of Winter takes a fancy to Tiffany Aching, he wants her to stay in his gleaming, frozen world. Forever. It will take the young witch's skill and cunning, as well as help from the legendary Granny Weatherwax and the irrepressible Wee Free Men, to survive until Spring. Because if Tiffany doesn't make it to Spring— Spring won't come. |
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A short but perfectly formed complete Discworld novel, fully illustrated in lavish colour throughout, THE LAST HERO is an essential part of any Discworld collection. It stars the legendary Cohen the Barbarian, a legend in his own lifetime. Cohen can remember when a hero didn't have to worry about fences and lawyers and civilisation, and when people didn't tell you off for killing dragons. But he can't always remember, these days, where he put his teeth... So now, with his ancient sword and his new walking stick and his old friends — and they're very old friends — Cohen the Barbarian is going on one final quest. He's going to climb the highest mountain in the Discworld and meet his gods. The last hero in the world is going to return what the first hero stole. With a vengeance. That'll mean the end of the world, if no one stops him in time. |
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When a giant wave destroys his entire Nation — his family and everyone he has ever known — Mau finds himself totally alone. Until he meets Daphne, daughter of a colonial Governor and the sole survivor from a shipwreck. They have no common language, no common culture — but together they discover some remarkable things — like how to milk a pig and why spitting in beer is a good idea — and must try and forge a new kind of Nation. Then other survivors arrive to take refuge on the island, and not all of them are friendly... As can be expected from Terry Pratchett, the master story-teller, this new children's novel is both witty and wise, encompassing themes of death and nationhood, while being extremely funny. Mau's ancestors have something to teach us all. Mau just wishes they would shut up about it and let him get on with saving everyone's lives! |
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«Most of us grow up having always known to touch wood or cross our fingers, and what happens when a princess kisses a frog or a boy pulls a sword from a stone, yet sadly some of these things are now beginning to be forgotten. Legends, myths, fairytales: our world is made up of the stories we told ourselves about where we came from and how we got there. It is the same on Discworld, except that beings which on Earth are creatures of the imagination — like vampires, trolls, witches and, possibly, gods — are real, alive and in some cases kicking on the Disc. In «The Folklore of Discworld», Terry Pratchett teams up with leading British folklorist Jacqueline Simpson to take an irreverent yet illuminating look at the living myths and folklore that are reflected, celebrated and affectionately libelled in the uniquely imaginative universe of Discworld.» |
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«Following the National Theatre's success with plays based on novels by well-loved children's writers like Philip Pulman («His Dark Materials»), Jamila Gavin («Coram Boy») and Michael Morpurgo («War Horse»), the National now stages Mark Ravenhill's exhilarating adaptation of Terry Pratchett's witty and challenging adventure story in a major Christmas production for 2009. Its a parallel world, 1860. Two teenagers thrown together by a tsunami that has destroyed Mau's village and left Daphne shipwrecked on his South Pacific island, thousands of miles from home. One wears next to nothing, the other a long white dress; neither speaks the other's language; somehow they must learn to survive. As starving refugees gather, Daphne delivers a baby, milks a pig, brews beer and does battle with a mutineer. Mau fights cannibal Raiders, discovers the world is round and questions the reality of his tribe's fiercely patriarchal gods. Together they come of age, overseen by a foul-mouthed parrot, as they discard old doctrine to forge a new Nation.» |
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Football has come to the ancient city of Ankh-Morpork — not the old fashioned, grubby pushing and shoving, but the new, fast football with pointy hats for goalposts and balls that go gloing when you drop them. And now, the wizards of Unseen University must win a football match, without using magic, so they're in the mood for trying everything else. The prospect of the Big Match draws in a street urchin with a wonderful talent for kicking a tin can, a maker of jolly good pies, a dim but beautiful young woman, who might just turn out to be the greatest fashion model there has ever been, and the mysterious Mr Nutt and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too. As the match approaches, four lives are entangled and changed for ever. Because the thing about football — the important thing about football — is that it is not just about football. Here we go! Here we go! Here we go! |
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As the mighty alien fleet from the very latest computer game thunders across the computer screen, Johnny prepares to blow them into the usual million pieces. And they send him a message: We surrender. They're not supposed to do that! They're supposed to die. And computer joysticks don't have 'Don't Fire' buttons-But it's only a game, isn't it. Isn't it? |
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Sell the cemetery? Over their dead bodies... Not many people can see the dead (not many would want to). Twelve-year-old Johnny Maxwell can. And he's got bad news for them: the council want to sell the cemetery as a building site. But the dead aren't going to take it lying down... especially since it's Halloween tomorrow. Besides, they're beginning to find that life is a lot more fun than it was when they were... well... alive. Particularly if they break a few rules... |
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«This omnibus edition includes the «New York Times» — bestselling «The Wee Free Men» and «A Hat Full of Sky.» |
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