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Книги Raymond E. Feist
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The penultimate volume of the mighty Riftwar Cycle War rages in Midkemia but behind the chaos there is disquieting evidence of dark forces at work. Jim Dasher's usually infallible intelligence network has been cleverly dismantled; nowhere is safe. He feels that the world is coming apart at the seams and is helpless to protect his nation. Quiet palace coups are underway in Roldem and Rillanon; and King Gregory of the Isles has yet to produce an heir. In each kingdom a single petty noble has risen from obscurity to threaten the throne. Lord Hal of Crydee and his great friend Ty Hawkins, champion swordsman of the Masters' Court, are entrusted with the task of smuggling Princess Stephane and her lady-in-waiting, the lovely but mysterious Lady Gabriella, out of Roldem to a place of greater safety. But is there any safe haven to be found? Meanwhile, Hal's younger brothers Martin and Brendan are attempting to hold the strategic city of Ylith against an onslaught of Keshian Dog Soldiers, and a mysterious force from beneath the sea. The Kingdom might lose Crydee and recover; but if Ylith falls, all is lost. An unknown player appears to orchestrating these conflicts. Can Pug and the Conclave of Shadows track down this source before Midkemia is destroyed? |
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The first book in a brand new series by the master of epic fantasy, Raymond E. Feist. Ten years after the cataclysmic events of Wrath of a Mad God took place, Midkemia now faces a new danger thought buried in myth and antiquity. A lost race of elves, the taredhel or 'people of the stars', have found a way across the universe to reach Midkemia. On their current home world, these elves are hard pressed by a ravaging demon horde, and what was once a huge empire has been reduced to a handful of survivors. The cornerstone of taredhel lore is the tale of their lost origins in the world they call simply 'Home', a place lost in the mists of time. Now they are convinced that Midkemia is that place, and they are coming to reclaim it. Ruthless and arrogant, the taredhel intend to let nothing stand in their way; but before long, Pug and the Conclave realise that it's not necessarily the elves, but the demon horde pursuing them where the true danger lies. And hanging over Pug always is the prophecy that he will be doomed to watch everyone he loves die before him! |
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A loyal soldier and a wealthy merchant have served bravely in the flames of an enduring war that is ravaging their land. But swords, bows, wits and courage will no longer be enough to defeat the scourge that is descending upon their home. For a foul and terrible thing has escaped from a world already devoured to feed on one consumed by chaos — an insatiable nightmare creature of dark and murderous nature which seeks to own and corrupt the very source of life itself The final conflict is joined, pitting serpent against man and magician against demon. For those who battle in the cause of good, there will be victory... or there will be doom for all. There can be no other outcome. |
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Winter's icy grasp is loosening on the world. The Emerald Queen's vanquished army has its broken back to the Bitter Sea. And treachery is its only recourse. A lackey has declared himself Lord of the defeated, amassing the still fearsome remnants of a ruthless fighting force together for one final assault on a weakened, vulnerable realm. For the warriors who remained steadfast against terrible numbers, for the courageous souls who barely survived a devastating onslaught upon their homeland, the time to rebuild and renew has not yet come. The war is not over in Midkemia. And Jimmy and Dash — two young noble brothers who stand at the center of a gathering storm — are impelled to action that could secure a tenuous peace. |
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